Category FPEngine

A New Round Of Performance Testing

Hey again! Progress on FPEngine is currently slowed down a bit because I’m in the process of rewriting core parts of the renderer for performance improvements. And since a culling system was added, a bug was fixed related to certain GPU’s and some optimizations are done, I thought it was time for a new performance test. At this point I’m simply testing the performance by checking the framerate with all graphical options enabled and maxed, using the same hardware for every test. I use this method to make sure that while I’m rewriting things the performance goes up and not down.

Using anĀ Intel Core i7-4720HQ combined with an NVIDIA GeForce GTX 970M (3GB dedicated VRAM), the engine managed to reach 5...

Read More

FPEngine – What Is It?

Today I decided to put up a page explaining some things about FPEngine. It is a 3D game engine that I have been working on for quite a while now.

It started out as playing around while still doing other work on the side, without any designing or planning ahead. But it kept growing, to the point where there was no other way around it anymore. FPEngine became the main project for Flying-Potato as the smaller ideas I had were all on hold while I worked on the engine.

For more details about FPEngine and some preview images, visit its page here: FPEngine.

I would love to hear your thoughts about this project and I’m open for collaborations. While the engine isn’t public yet and only used from inside Flying-Potato, there could beĀ opportunities to make games with it before it gets released.

Read More