A New Round Of Performance Testing

Hey again! Progress on FPEngine is currently slowed down a bit because I’m in the process of rewriting core parts of the renderer for performance improvements. And since a culling system was added, a bug was fixed related to certain GPU’s and some optimizations are done, I thought it was time for a new performance test. At this point I’m simply testing the performance by checking the framerate with all graphical options enabled and maxed, using the same hardware for every test. I use this method to make sure that while I’m rewriting things the performance goes up and not down.

Using anĀ Intel Core i7-4720HQ combined with an NVIDIA GeForce GTX 970M (3GB dedicated VRAM), the engine managed to reach 5...

Read More

FPEngine – What Is It?

Today I decided to put up a page explaining some things about FPEngine. It is a 3D game engine that I have been working on for quite a while now.

It started out as playing around while still doing other work on the side, without any designing or planning ahead. But it kept growing, to the point where there was no other way around it anymore. FPEngine became the main project for Flying-Potato as the smaller ideas I had were all on hold while I worked on the engine.

For more details about FPEngine and some preview images, visit its page here: FPEngine.

I would love to hear your thoughts about this project and I’m open for collaborations. While the engine isn’t public yet and only used from inside Flying-Potato, there could beĀ opportunities to make games with it before it gets released.

Read More

Asteroid Storm on IndieDB

Our newest game Asteroid Storm has just been authorized on IndieDB. You can now follow us here or on IndieDB to get the latest updates on the game. Please support us by giving feedback and by rating the game so we can improve future games and updates! You can find the game on IndieDB here:

Read More

Asteroid Storm Released

Asteroid Storm is an improved version of the famous arcade game “Asteroids”. We plan to add more content and features to the game if it is received well by the public. The game is still waiting for approval on IndieDB but we couldn’t wait to release it, so it is only available here on Flying-Potato for now! It is completely free so download it now at our games page!

Read More

3D Modeler Position

Flying-Potato is searching for an experienced 3D modeler that is able to create detailed monsters and simple objects for our current horror game project, and maybe for future projects as well. We are developing the game with Unity, so most 3D modeling applications are supported. This job is not paid, but your desired name will be added to the game credits so the game can be added to a portfolio if needed.

Information about the project:
We are currently working on a 3D horror game that needs simple objects and detailed “enemies” to make the game feel scary. The game is being made in Unity and will be released for Windows, Linux and Mac. For more information about the project please contact us...

Read More

We are still alive

We haven’t posted anything in a while so I thought I’d let you know that we are still alive. We are still working on the horror game, which I can’t give more information about just yet. We also started a new project that is progressing pretty fast, we were able to build the main parts of the game in 1 month but there is still a lot of work to be done. Keep an eye on our website for more information on both games! :)

Read More

Scared of Pixels Update 2

Scared of Pixels has been updated with another new item! You can now pick up the yellow pixel to slow down the red pixels for a limited time. This will make it somewhat easier to dodge between them and get the blue pixels, but be careful when the speed of the red pixels goes back to normal! The longer you live, the longer they slow down and the faster the yellow pixel respawns. Good luck increasing your highscore!

Read More

Scared of Pixels Update

Scared of Pixels has been updated. We added another type of pixel, a blue one, that you can pick up to gain more points. It spawns at random positions across the map. The longer you live, the faster the blue pixel will respawn. Have fun increasing your highscore!

Read More

Scared of Pixels Released

Our newest game Scared of Pixels has just been released! It is build on a simple concept, dodging. You have to stay away from the giant pixels that fly across your screen. The longer you live, the harder it gets and the more points you gain. There is no ending, no final level, it is endless, so keep increasing your highscore to become the best! It is now available on our games page!

Read More

Website Update

Our website has been updated with an improved structure. You can now browse posts for each game by clicking on their category. We still have the Games category to keep all the posts about our games in 1 place. We hope that this will make it easier for you to find posts.

Read More